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Showing posts with label interaction. Show all posts
Showing posts with label interaction. Show all posts

Friday, October 19, 2007

smlnotebook.20071017.002

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SML Flickr: smlnotebook.20071017.002


SML Pro Blog: Interaction design need not involve computers / Jake Barton / Local Projects

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©2007 See-ming Lee 李思明 SML / SML Flickr / SML Universe. All rights reserved.

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©2007 See-ming Lee 李思明 SML / SML Notebook / SML Universe. All rights reserved.

Interaction design need not involve computers / Jake Barton / Local Projects

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I went to the Apple store in Soho yesterday with Trevor MacDermid (Google / LinkedIn / SML Wiki) to see Design Remixed: Jake Barton, an event organized by AIGA New York.

Jake is the founder and principal of Local Projects, an award-winning design studio that seeks to tell stories in public spaces, museums, and over the internet, often simultaneously.

Jake showed a project that I thought was particularly interesting. It's called Memory Map:



It is an environmental design project where the content is entirely user-generated. UGC is a commonplace in the age of Web 2.0, but what is special about this project is that it does not involve technology at all.

In a gist, the installation involves a New York City map, on which visitors of this Smithsonian exhibit share personal stories by anchoring hand-written notes to specific locations related to their memories. Much like the same phenomena witnessed on social networking sites, small clusters of conversations emerge on the map. People felt a sense of connection through these notes, and it is through these memories where the diversity of the city can be felt on this cultural ecosystem.

During the Q+A session which follows the presentation, Jake further emphasized his desire to not involve the use of touch-screens for his museum installations which he felt appear more like ATM machines and thus remove the emotional impact of a stories as told by human beings.

Additional interesting projects presented
  • StoryCorps. A nationwide initiative to instruct and inspire citizens to record each other's stories in high-quality audio. Participants receive a CD of their recorded interviews while a copy goes to the Library of Congress for a national oral history archive.
  • P.I.E. (The Public Information Exchange). A hybrid digital/physical interface designed to create an archive of the NYC projects, proposals, programs, and exhibitions presented or discussed at the Center for Architecture.
  • Timescapes. Said The New Yorker: "Four hundred years of New York History are compressed into a twenty-two minute presentation morphing maps, images, and narration in the new three-screen installation 'Timescapes,' at the Museum of the City of New York. It's an absorbing biography of the city, neatly organized into chapters that outline the city's explosion out into its five boroughs, up into the skyscrapers, and down into the subway system."

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©2007 See-ming Lee 李思明 SML / SML Pro Blog / SML Universe. All rights reserved.

Saturday, August 4, 2007

SML Collection = See-ming Lee + Design + Technology + Marketing Strategy

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SML Collection = See-ming Lee + Awards + Graphic Design + Icons + Identity Design + Information Architecture + Information Design + Interaction Design + Photogarphy;


The accumulation of the complete SML Collection is currently in progress. For the full collection of work available in text-only format, visit SML LinkedIn or SeemingLee.com;


This collection of work is available on Flickr as SML Collection (Collection);
You can also see SML Projects (Collection) for projects break-down by client name + project name;




SML


SML = See-ming Lee = Design + Technology + Marketing Strategy;


Continuing to push technology’s limitations to solve complex business and design challenges in powerful + integrated ways;


See-ming Lee, 2006-05-14See-ming Lee, 2006-03-05See-ming Lee, 2005-04-14See-ming Lee, 2006-02-12See-ming Lee, 2005-02-15See-ming Lee, 2003See-ming Lee, 2001See-ming Lee, 2003See-ming Lee, 1998See-ming Lee, 199920070208_10D_41106_500x500Reflection / Self-Portrait / 20050318.10D.33969




SML Awards


SML Awards = See-ming Lee + Awards;


Duplexlab.com / Duplexlab / 2004 / Interaction Design / SMLEMImusicpub.com / EMI Music Publishing / Design / 2003 / SMLReyataz SoundJam / BMS / Rich-Media Banner Ad / 2005 / Design / SML



SML Graphic Design


SML Graphic Design = See-ming Lee + Graphic Design;


FourPeriods.com / Seasonale / Design / 2003 / SMLiClassics.com / iClassics / Universal Music Classics Group / Design / 2002 / SMLAOL News - Weather / Weather Icons Matrix / 2003 / Design / SMLEMImusicpub.com / EMI Music Publishing / Design / 2003 / SMLEMImusicpub.com / EMI Music Publishing / Design / 2003 / SMLAnalytical Parcheesi / Design / 1998 / SMLWelcome to Yale / The Yale Herald Unofficial Map to Everything Important / Design / 1997 / SMLPortfolio Analytics / MasterCard Advisors business intelligence portal / 2003 / Design / SMLAOL.com / Home / 2004 / Design / SMLReyataz SoundJam / BMS / Rich-Media Banner Ad / 2005 / Design / SMLJen Chen 30 / 2004 / Design / SMLMasterCard FIFA 2002 - Trading Card Concept - Board Game - Screen 1 of 4 / 2001 / IA + Design / SMLMasterCard FIFA 2002 - Trading Card Concept - Palm Trading Cards Collection - Screen 2 of 3 / 2001 / IA + Design / SML



SML Icons


SML Icons = See-ming Lee + Icons;


AOL News - Weather / Weather Icons Matrix / 2003 / Design / SMLCampaign Management / Application Icon / Portfolio Analytics / MasterCard Advisors business intelligence portal / 2003 / Design / SMLCustomized Reporting / Application Icon / Portfolio Analytics / MasterCard Advisors business intelligence portal / 2003 / Design / SMLExecutive Analyzer / Application Icon / Portfolio Analytics / MasterCard Advisors business intelligence portal / 2003 / Design / SMLPerformance Mining / Application Icon / Portfolio Analytics / MasterCard Advisors business intelligence portal / 2003 / Design / SMLTotal Customer View / Application Icon / Portfolio Analytics / MasterCard Advisors business intelligence portal / 2003 / Design / SML



SML Identity Design


SML Identity Design = See-ming Lee + Identity Design;


Life / 2007 / Design / SMLMeta Women / 2007 / Design / SMLMeta Men / 2007 / Design / SMLMeta Human / 2007 / Design / SMLIconolatry / 2007 / Design / SMLHomo Magi / 2007 / Design / SMLSML / 2007 / Design / SMLDangeroos / Design / 2002 / SMLAOL Live + AOL Relive / 2003 / Design / SML



SML Information Architecture


SML Information Architecture = SML IA = See-ming Lee + Information Architecture;


Rare Wine Co / Conceptual Architecture / 2004 / IA / SMLeBank.com / eBank / Site Map / 1999.11 / IA / SMLAnalytical Parcheesi / Design / 1998 / SMLMap + Weather / AOL Broadband / IA / 2003 / SMLAOL Live + AOL Relive - Screen 2 of 3  / AOL Broadband / IA / 2003 / SMLAOL Live + AOL Relive - Screen 3 of 3 / AOL Broadband / IA / 2003 / SMLTime-line - Concept 1 of 4 / Stop Motion + Timeline / AOL Broadband / IA / 2003 / SMLTime-line - Concept 1 of 2 / Time + Timeline / AOL Broadband / IA / 2003 / SMLTime-line - Concept 3 of 4 / Map + Timeline / AOL Broadband / IA / 2003 / SMLTime-line - Concept 4 of 4 / Dynamic Media Timeline / AOL Broadband / IA / 2003 / SMLInteractive Poll Module - Concept 1 of 8 / AOL Broadband / IA / 2003 / SMLInteractive Poll Module - Concept 2 of 8 / AOL Broadband / IA / 2003 / SMLInteractive Poll Module - Concept 3 of 8 / AOL Broadband / IA / 2003 / SMLInteractive Poll Module - Concept 4 of 8 / AOL Broadband / IA / 2003 / SMLInteractive Poll Module - Concept 5 of 8 / AOL Broadband / IA / 2003 / SMLInteractive Poll Module - Concept 6 of 8 / AOL Broadband / IA / 2003 / SMLInteractive Poll Module - Concept 7 of 8 / AOL Broadband / IA / 2003 / SMLInteractive Poll Module - Concept 8 of 8 / AOL Broadband / IA / 2003 / SMLAOL Dynamic Media Module - Screen 4 of 8 / AOL Broadband / IA / 2003 / SMLAOL Lightbox - Screen 5 of 5 / AOL Broadband Module / 2003 / IA / SMLAOL Dynamic Media Timeline - Screen 3 of 6 / AOL Broadband Module / 2003 / IA / SMLAOL.com / My Subscriptions (RSS Reader) - Feed Preview / 2004 / Design / SMLMasterCard FIFA 2002 - Trading Card Concept - Board Game - Screen 1 of 4 / 2001 / IA + Design / SML



SML Information Design


SML Information Design = See-ming Lee + Information Design;


Analytical Parcheesi / Design / 1998 / SMLFourPeriods.com / Seasonale / Design / 2003 / SMLAOL News - Weather / Weather Icons Matrix / 2003 / Design / SMLWelcome to Yale / The Yale Herald Unofficial Map to Everything Important / Design / 1997 / SMLiClassics.com / iClassics / Universal Music Classics Group / Design / 2002 / SMLRare Wine Co / Conceptual Architecture / 2004 / IA / SMLEMImusicpub.com / EMI Music Publishing / Design / 2003 / SMLPortfolio Analytics / MasterCard Advisors business intelligence portal / 2003 / Design / SMLAOL.com / Home / 2004 / Design / SML



SML Interaction Design


SML Interaction Design = See-ming Lee + Interaction Design;


MasterCard FIFA 2002 - Trading Card Concept - Trading Cards - Screen 1 of 2 / 2001 / IA + Design / SMLTime-line - Concept 1 of 4 / Stop Motion + Timeline / AOL Broadband / IA / 2003 / SMLTime-line - Concept 1 of 2 / Time + Timeline / AOL Broadband / IA / 2003 / SMLTime-line - Concept 3 of 4 / Map + Timeline / AOL Broadband / IA / 2003 / SMLTime-line - Concept 4 of 4 / Dynamic Media Timeline / AOL Broadband / IA / 2003 / SMLAOL Dynamic Media Timeline - Screen 3 of 6 / AOL Broadband Module / 2003 / IA / SMLAOL Dynamic Media Module - Screen 2 of 8 / AOL Broadband / IA / 2003 / SMLAOL Lightbox - Screen 2 of 5 / AOL Broadband Module / 2003 / IA / SMLAOL Live + AOL Relive - Screen 3 of 3 / AOL Broadband / IA / 2003 / SMLAOL.com / Search Results - Saving Results / 2004 / Design / SMLRare Wine Co / Conceptual Architecture / 2004 / IA / SMLDuplexlab.com / Duplexlab / 2004 / Interaction Design / SMLCariniLang.com / Carini Lang / 2005 / Interaction Design / SMLReyataz SoundJam / BMS / Rich-Media Banner Ad / 2005 / Design / SML



SML Photography


SML Photography = See-ming Lee + Photography;


Ronald McDonald / Mermaid Parade / Coney Island / Brooklyn / New York City / 2007CRW_4688CRW_9702CRW_9816_anSoho Night lights HDRCRW_4160-001 copyBrooklyn Bridge Sunset HDRCigarette BlossomCRW_7555 copyConstruction TruckCharmedCRW_8525 copyCRW_9038CRW_5855CRW_34579CRW_34130CRW_8531 copyVeinsCRW_8425Spice FactoryCRW_5145-002 copyNo lifeguard on duty / Waikiki Beach / Oahu / HawaiiStill Life: Boys / Folsom Street East 2007 / New YorkRelaxation / Mermaid Parade / Coney Island / Brooklyn / New York City / 2007Lone Star Fish / Mermaid Parade / Coney Island / Brooklyn / New York City / 2007Folsom Street East 2007 / New YorkFreedom / Mermaid Parade / Coney Island / Brooklyn / New York City / 2007Triumph / Mermaid Parade / Coney Island / Brooklyn / New York City / 2007Temet Nosce / Mermaid Parade / Coney Island / Brooklyn / New York City / 2007Ship's Figure Head + Sony Cybershot / Mermaid Parade / Coney Island / Brooklyn / New York City / 2007Gay Pride / New York / 2007Annual Faerie & Church Ladies for Choice Drag March / New YorkSign / Annual Faerie & Church Ladies for Choice Drag March / New YorkHawaii SunsetCRW_4721Manhattan Bridge / New YorkManhattan Bridge HDRManhattan BridgeManhattan Bridge HDRBrooklyn BridgeManhattan Bridge HDRManhattan Bridge HDR / BW1CRW_34011_1_ptCRW_36583_31Folsom Street East 2007 / New YorkCommunication / Folsom Street East 2007 / New YorkPony Ride / Folsom Street East 2007 / New YorkFolsom Street East 2007 / New YorkFolsom Street East 2007 / New YorkComfort / Folsom Street East 2007 / New York




Most Interesting 100 SML Design Collection / Flickr Analytics / SML Analytics


Here are my most interesting 100 items from my design collection as according to Flickr's interestingness engine. It is automatically generated daily:





Most Interesting 200 SML Collection / Flickr Analytics / SML Analytics


Here are my most interesting 200 items from everything posted on Flickr as according to Flickr's interestingness engine. It is automatically generated daily:




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